Following a glimpse of global harmony thanks to Pokemon Go, there's no question that the monster collecting franchise stands as one of the most ubiquitous video games in existence. The iconic Pikachu is just as recognizable as Disney's mascot, if not more so. The ongoing pandemonium surrounding card prices guarantees near-daily Pokemon news stories. It would be difficult to find a Pokémon game that failed to move at least a couple million copies. Remarkably, unofficial Pokémon games achieve popularity annually.
However in spite of that ubiquity and fame, there are still Pokémon games that are totally underappreciated. These represent games that failed to receive their proper due, or were buried by the excitement of the mainline series. These are Pokémon games stuck on ill-fated consoles or services, or were early forays onto new mediums. Frequently, they are Pokémon games that might have flourished if they ever got sequels or contemporary re-releases. With these criteria in mind, this list will not be just one more recommendation for Pokemon Conquest or the Pokémon Mystery Dungeon series. We're going beneath the surface.
Nevertheless, these might be these Pokémon games. Therefore, prior to rearranging your glasses and writing 'Actually,' let us just agree that these are Pokémon games for people with discerning palates, shall we?
Pokémon Ranch: The Chill Precursor
An excessive number of Pokémon games emphasize the battling element of the series, and not nearly enough of them focus on the everyday aspects that would come with living with a companion. Sure, there are minor mechanics like these in recent entries—you can play with your monsters in camps. However, I'm dying for a Pokémon game more in the vein of Nintendogs or The Sims.
My Pokemon Ranch (2008) for the Wii isn't it. The downloadable-only title is best seen as the precursor to Pokemon Home; that is, as a repository to store monsters from various titles. Critical reception from its launch said Ranch was a poor if not outright hideous game. It's not my goal to argue against these notions, but it behooves me to say Ranch might be the closest we've ever gotten to a slice-of-life Pokémon game.
As the name suggests, the game takes place on a ranch where your Mii avatars—imagine this—simply hang out with your Pokémon pals. The interactions with Pokémon were simple, and a lot of the draw was observing what your monsters might do when not forced into battle. Ideally, Pokémon Ranch would have been the beginning of a beautiful franchise built on the daily joys of coexisting with a small creature. However, because The Pokémon Company can collect a fee for Pokémon Home now, it's likely we will not get a Pokémon Ranch game developed to its complete potential. I'd say 'help us, Pokémon Pokopia!' but I also know that the upcoming Switch exclusive is just as much a puzzle game as it is a life simulation.
Ranch came out well before Stardew Valley sparked the lasting craze of cozy games. It was before the rise of idle games, and the Let's Play normalization of watching games you aren't actively controlling. Most people never understood that Ranch's concept to watch your critters as much as you interact with them wasn't to hide a lack of substance. In truth, Ranch's attention to detail was so extraordinary, there's a live stream focused on broadcasting the game continuously. The individual who operates the channel maintains that, after almost twenty years of playing the game, he still has not encountered all that is in it. Justice for Pokémon Ranch: no one knew what to do with you in 2008.
Pokémon Duel: The Tactical Board Game Lost
Are you aware that Pokémon once had an licensed board game with miniatures? Pokemon Duel was the 2016 effort to adapt the physical experience in a more accessible format. Duel was also, unfortunately, one of Pokémon's earliest ventures into the world of freemium mobile gaming. Duel had the trappings of a gacha game where players could pay to win—and there was motivation to do so, given the lengthy grind for new figures.
These questionable mechanics obfuscated a tragic reality: Pokémon Duel was an superb strategy game with Duel today. "Words cannot describe how much I loved and miss this game," one YouTube comment states, years after Duel's servers were pulled. "Truly I think this game was better than TCG Pocket in terms of complexity, accessibility, design, and features in general," another commenter wrote. "I truly believe if it came out now people would be playing it more than GO and Pocket together."
Regrettably, Duel's early release was marred by server issues. Bugs, alongside Duel's predatory business model, gave people few incentives to come back. If, by some miracle, The Pokémon Company decided to revive this franchise, it's unclear things would play out differently. The unusual game board made for a fantastic tactical experience for the handful of players who played Duel, but that playing field is also a daunting eyesore.
Pokemon: Magikarp Jump: The Silly Gem
Wow, why don't more Pokémon games loosen up a little and have some fun? Magikarp Jump (2017) was a uncommon case of The Pokémon Company giving its blessing a game with a concept so absurd, it was bordering on internet meme. And when we're dealing with a franchise where trainers go out with a full belt of useless monsters who simply cannot do anything, it's surprising we don't have more Pokémon games that poke fun at themselves.
Within Magikarp Jump, the player is charged with raising the ultimate version of the notorious fish. This isn't about a Magikarp that can kick your butt. These are 'karp raised to enter contests to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many mobile games, requires the player to pause before they can train their Magikarp further. But it is clear throughout the experience that Select Button appreciated and got the fan culture around Magikarp.
Nowhere was this more evident than in Jump's brutal random events, where your Magikarp was as likely to improve as it was to get eaten by a Pidgeotto. Apart from the great writing, Magikarp Jump also tried out other things one might wish the core series would do, like offering a wide variety of the same species of monster. It's understood it's not feasible for any Pokémon game to have dozens of colorings and patterns for a roster of over a thousand creatures, as Magikarp Jump does... but we can hope.
Magikarp Jump was not a particularly complex or deep game, but the seeds of brilliance were there. Sharply written events with unpredictable results that forever alter how you can raise a pet also describe the excellent Mewgenics. And I'm just saying: Mewgenics will likely be in the running when Game of the Year season rolls around.
Given dozens of mainline entries and spin-offs, it's probable that I omitted that particular Pokémon game you absolutely adore but argue that not nearly enough people played. I know that some people look back on games like Pokemon Ranger or Pokémon Pinball with affection notwithstanding argu